frickbarry's cannonical ending

So I've been playing Frickbear's 3 a lot recently along with making my own mod for it. Being able to see my stupid character's ugly mug while playing it has really made me feel way more attached to the game. Not to mention I once again relapsed on playing Fnaf fan games, because this just feels so similar and yet so different at the same time. I've always liked the way fangames like to reinterpret the premise of the games into their own experience. I don't just mean only Frickbear's, either. It felt a lot like my first exposure to Graveyard Shift at Freddys, being able to instill the horror that the original Fnaf had without feeling too cliche. While Frickbear's is mostly cartoony in it's style, It's able to really nail the gameplay loop of the genre. One aspect of games I like is the feeling of one long juggling act with an ever-growing list of priorities that can increase it's difficulty while still feeling concise in it's control. I feel this concept is somewhat present in other games I like, such as Grace, Mewgenics, Balatro, etc. TLDR; Frickbear's is a fun little game to fidget with, and I'm looking forward to the endless mode and the new concepts they plan to introduce.

xx_81defenderz_xxand2 othersliked this post