Faerie

joined on
Oct 31, 2024
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WEE OOO I LOOK JUST LIKE BUDDY HOLLY
slay hoe
collecting followers like pokemon cards, even though i barely go into art jams anymore TwT
discord is @haha_backpack
taken by @ddonezero <3

WEE OOO I LOOK JUST LIKE BUDDY HOLLY
slay hoe
collecting followers like pokemon cards, even though i barely go into art jams anymore TwT
discord is @haha_backpack
taken by @ddonezero <3

Faerie•1yr

Belldams are solitary constructs, built to guard the many floors they are built to inhabit, they have been imported from a abandoned warehouse on earth, and the schematics to build them are not allowed to be viewed by any personal members under rank VI.
Belldams have two crab-like "claws" that they use to bend metal. They do not have a power source within them, instead, they usurp the power from other electronic devices via the inner structure in their head. Said inner structure is only exposed on two conditions:
1. They are opening the outer structure to consume power
2. They have been hit in the head and are attempting to deflect the shock
If you see a Belldam with its inner structure exposed, feel free to attack them and make sure to strike from behind as they have photographic memory. They will remember what you look like.
- IF YOU ENCOUNTER -
DON'T: Get within striking distance of their club. A single strike to the head can kill most. Stick close, this will allow them to track you farther. Hide in the elevator, they can bend metal and will quickly follow you in there. The doors will not do anything to stop them.
DO: Swing at its head with something hard. Get out of it's line of sight for a couple of seconds.

If you see a Belldam, it's best not get close, and notify your team of the threat...
Belldams cannot smell, nor hear. Use this to your advantage.

Goodbye.

Faerie•1yr

These avian creatures use their sharp talons to rip into their prey. They have a golden mask (most likely not gold but high in value) that covers their face. Their 'face' in question has a surprisingly leech-like visage. The most interesting thing about these creatures is their ability to mimic the appearance of anything in relative size to them (They also happen to be the same relative size as our personnel . How they do this is unknown, however we have captured an image of them mid-transformation, but it is highly classified. Mimics will stalk their victims for hours on end before striking, sometimes they will have enough time to mimic the voices and behavior of their victims.

- IF YOU ENCOUNTER -
DON'T: Don't approach, anywhere between 5-15 feet is within quick attack range, they'll un-shift and make quick work of you. Don't run, they will consider their disguise compromised, and will begin chasing after unshifting. They are a lot faster in their true form so this is considered unsafe.
DO: Get to other personnel, Mimics usually will not follow you into a group of 3 and up people. Hide behind doors or large objects (NOTE: They have the manual dexterity to open doors). Yell loudly, doing this can get the attention of others and usually will get the Mimic to stop pursuit.

In any case, if you happen to see someone that doesn't look like themselves, you may have encountered a mimic.
Mimics usually make mistakes when shifting. Look for discoloration of body parts, missing or extra fingers, or altered facial appearance.

Remember, your job is to hunt for salvage. A Mimic's mask can sell for upwards of 500 credits. Do what you think is right to reach quota.

Goodbye.

Faerie
•1yr
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