Belldams are solitary constructs, built to guard the many floors they are built to inhabit, they have been imported from a abandoned warehouse on earth, and the schematics to build them are not allowed to be viewed by any personal members under rank VI.
Belldams have two crab-like "claws" that they use to bend metal. They do not have a power source within them, instead, they usurp the power from other electronic devices via the inner structure in their head. Said inner structure is only exposed on two conditions:
1. They are opening the outer structure to consume power
2. They have been hit in the head and are attempting to deflect the shock
If you see a Belldam with its inner structure exposed, feel free to attack them and make sure to strike from behind as they have photographic memory. They will remember what you look like.
- IF YOU ENCOUNTER -
DON'T: Get within striking distance of their club. A single strike to the head can kill most. Stick close, this will allow them to track you farther. Hide in the elevator, they can bend metal and will quickly follow you in there. The doors will not do anything to stop them.
DO: Swing at its head with something hard. Get out of it's line of sight for a couple of seconds.
If you see a Belldam, it's best not get close, and notify your team of the threat...
Belldams cannot smell, nor hear. Use this to your advantage.
Goodbye.
This is made for a project i'm working on so sorry if the description is a bit long. I'll make a lore post explaining more stuff about this project!