[PLAYERNAME], THE CURS->R FROM FAR BEYOND.

A spectral being of terrible power, brought to LostBrook in the form of a cultural statuette of great significance.

..Or, so the Thingamajigs say. In reality, The CURS->R is little more a god than you or I are. Because the CURS->R IS you or I; an ordinary human being in our reality, though revered as a being of great importance in theirs.

This is largely because, as a person playing a videogame, they have an unfathomable reach across the world of LostBrook at large.
Progression often requires the usage of your many anscestral abilities, which are learned and refined over time as you defeat more and more Heralds.

In the overworld, you have:

"HOLYCUTTER": Remove highlighted obstacles from reality entirely. Can only be performed in a small 3x3 box.

"ABSCOND": Return to the beginning of a room, no matter what may lie in your way to prevent that.

"REPLICATION": Clone highlighted obstacles.

"EXPUNGE": Delete an enemy from reality.

In battle, these anscestral powers of yours extend to useful defensive capabilities against enemy bullet patterns.

FIGHTER: Cuts "RED" enemy bullets with 'Z', avoiding situations that are typically impossible to dodge.

MAGE: Locks you to the middle of the battle hex, but enables you to shoot lasers at enemy bullets in a circle. Turn with left/right. Fire with 'Z'.

THIEF: Allows you to "steal" enemy bullets you dash into with 'Z', which you can then shoot back at the enemies during their turn.

IDIOT: Bounces around the battle hex like a DVD screensaver. Pressing any directional button stops you from moving and rapidly gains AD (Adrenaline).

SUMMONER: Passively summons a ring of bullets that swarm the enemy every ten seconds. Getting hit breaks the ring, forcing you to wait ten more seconds for it to return.

GLUTTON: Eat any enemy bullet you make contact with by using 'Z'. Careful not to ingest anything inedible (bombs, spikes, glue), or you'll take triple damage.

BARD: Play music with 'Z'. It'll stop you in your tracks but make you faster for the remainder of the battle every second music is played.

THINGAMAJIG: You're a real boy, now! This time, you'll use your overworld abilities as bullet patterns against your enemies. Talk about turning the tables!

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