Up N' At 'Em! (Battle)

{FIGHT} is rather self-explanatory: it enables you to fight the enemy! Choosing your target initiates a short, UTDR style bullet hell minigame. Only, you're the one shooting the bullets this time around!

Use a multitude of different button combinations to strike your foe's very essence in the battle hex, all using bullets formed with the power of your MIIIIND!
Depending on which party member is attacking and what weapon they have equipped, your attacks may have different effects, such as inflicting them with different elements, coming out heavier/lighter, or transforming into an entirely different list of moves.
Get creative!

{COMPETENCE} encompasses your more 'extreme' actions, so to speak. Attacks that cost Adrenaline as well as Diplomacy and acts of peace can be found here.

Adrenaline is gained whenever you are hit by an enemy, or when an enemy is hit by you. It is spent in battle for actions that cost more effort, such as mustering the courage to say something difficult, or building up the endurance to mow down everything in your path.

{ITEM} is simple: You open your bag of holding and review the inventory within. You're given the option to toss random items from it at your enemies, which can have varying effects based off of whatever it is that's tossed. This can work as much against your favor as it can for it.

Besides that, this is where you'll use your, you guessed it: items! Healing, utility, it's all right there. All items have different unique effects, some of which being able to cause status effects to you or the opposing enemies.

{SCRAM} enables you to escape an enemy encounter. Completing a simple button mashing minigame lets you do so without any penalties, even during boss encounters. Failure results in losing your turn entirely.

However...you'd best be prepared for the consequences implied with trying to flee a battle you very well know you shouldn't. Sometimes, you'll have to make it through uncomfortable or difficult situations, situations where running will only delay the inevitable...

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