Process photos

slight gore trigger warning

when looking for resources for animation, I've always been pretty daunted by how little people who do really cool stuff (particularly on YouTube) show their bts, so I'm going to try not to gatekeep because I think everyone should be dipping their toes into this medium

B, C, and D are all part of the first pass where I block the figures in

the concept of C is that in the next part of the song we zoom in on the character's face as they raise the weapon and it pans upwards to the sword, and you see the opponent's head being cut off in the reflection before it actually happens. I like this idea because it's really abstract and clever— it's inspired by ninjago, actually, where in one of the seasons (I forget which), there's a sword that can show you the future in the reflection before it plays out, giving for some really cool action sequences.

A group is second pass frames— they're trying to turn shape ideas into proportions, but the figures are still naked

B is just a really nice idea— I like this frame, even if it will only appear for a millisecond in the final animation.

D is a partially scrapped idea for that zoomed out segment of our main character raising their sword. Let's just say that if you animate, you will scrap a lot. The product, even these roughs, are the sum of many hours of work and reflection (there are even rougher images that I literally will not show because they will look like nothing to anyone who isn't me). If I had any advice for someone who wants to do some animating, be ready to burn ideas, be ready to not be precious with anything, throw all your initial plans to the wind after you've tested them, because even if they are good, they are not worthy of the time commitment later on. I needed to be sure, (and I still am not), that I wanted to work off of these images.

Remember to watch Dong Chang on yt— he is really helpful.

Here are some flaws in my current process that should be avoided as well: Currently, I am relying on random bullshit go for timing/spacing, meaning, I add in in betweens until things look good. This is considered bad practice, as it wastes time. It's better to give a good think as to how long an action will take (like unsheathing a sword), and to record yourself doing it before you jump in. I'm a fucking idiot.

Also, I do not have a character sheet. A character sheet will help you keep proportions accurate even in roughs, but I am very lazy and decided to do it afterwards.